12/8/11 – Kendall
Project Management
A huge piece of producing, especially independent producing, is seeing a project through the process from points A to Z in as efficient a manner as possible. This can be a challenge when you’re working on a project in a medium you’ve never used before such as, oh I don’t know, animation? And it can become especially stressful when a deadline is looming that you had no idea there was a snowball’s chance in Hell of you ever hitting when you committed yourself to it. You basically are facing two options: confront it head on and shoulder through the work like a linebacker or decide maybe you weren’t cut out for all this and move back home to work at Uhaul. Before you start advertising your loveseat on Craigslist, let me give you a tip: it’s not that big a deal. Do the best you can, finish the project, apologize when it’s appropriate, learn your lessons and move on.
Part of the reason we have Blogfreako is we’re hoping when we learn lessons the hard (albeit fun) way, we can pass them on to you. So here’s a breakdown of the workflow and project management of Last Days: Ante Diem. There are definitely other ways, I’m sure better ways, but this is what we did.
- Record all the actor VOs in the best-quality place you can. We were unbelievably fortunate enough to have the opportunity to record at Big Joe Sound (thanks Joe!).
- Chad and Denny assemble the dialog track for timing and performance.
Each scene goes through the following process (10 in all for Parts 1 and 2):
- Chad storyboards the script.
- Chad breaks the scene down into illustration tasklists for each of our two illustrators- Travis (characters) and John (backgrounds).
- The illustrators start on their tasklists and deliver periodically as schedules permit (hand-drawn).
- Chad scans the illustrations and either he or Denny clips them out in Photoshop.
- Chad assembles each shot in Photoshop and passes them to Denny.
- Denny animates each shot in After Effects using the dialog track as a timing guide.
- Denny drops the finished animations into a Final Cut Pro sequence.
- Once all the scenes have been completed and the full sequence for one Part is completed, I do the sound design in Soundtrack Pro and give the .wav file to Denny
- Denny slaps the completed soundtrack on the video and exports the master.
since he had the most tasks and was the starting point for each scene, so we created a tasklist for him as well so he could chug through his stuff in an order that would make it possible for the other members of the team to continue with their work. A portion of his tasklist looked like this:
Scene Task 3 Scan JS Illustrations 5 Split Master shot list into tasks 3 Clip/Prep files 6 Master shot list 6 Split Master shot list into tasks 4 Scan JS Illustrations 4 Scan TS Illustrations 7 Master shot list 7 Split Master shot list into tasks 4 Clip/Prep files 5 Scan JS Illustrations 5 Scan TS Illustrations 8 Master shot list 8 Split Master shot list into tasks
- Communication- touch base with each member of your team regularly and know what they are working on at any given moment.
- Idle Time- None. Seriously, do everything you can to make sure everyone has something to work on at all times.
- Documentation- Tasklists, checklists, anything and everything that makes it so that your team members are never more than a few clicks away from knowing exactly what they should be working on. And do I really need to give you a reason to make more spreadsheets? Chad asked me what I wanted for Christmas the other day and I almost said spreadsheets. Then I procrastinated for 30 minutes by Googling around for the best spreadsheet-making software available. If I could go back in time and meet George Smithington Spreadsheet (the inventor) I would kiss him.


09. Dec, 2011 








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